hoi4 destroyer spam. BETA SGp - Save Game Parser - extracts statistics from SGc. hoi4 destroyer spam

 
 BETA SGp - Save Game Parser - extracts statistics from SGchoi4 destroyer spam  In both world wars, particularly the first, they had a nasty tendency to suffer catastrophic explosions with nearly all hands lost

View community ranking In the Top 1% of largest communities on Reddit. AFAIK, if you got 2 destroyers to every CL, your CL are only going to get hit 1/3 of the time. Paradox needs to really study themselves some actual military history. A single Naval Yard outputs 2. New research tab "Mechanized Infantry" containing Mechanized, Armored Cars (LaR), and Trains. this division is the most efficient. Development is still ongoing, but it's definitely going and there's a very active Discord if you want to engage with the devs and the community. 1 medium tank or (1936 light anti tank if your poor) for 50% armor bonus 2w. From the wiki [hoi4. There are essentially two metas. It has cost us a lot to make - sweat, tears, sanity (several members of the team now understand the “Poi” meme). for people curious: take all the sub focussed political advisors, just spam 36 subs from the start of the game at 20 dockyards (get 3 free with focus) then take the doctrine down the sub-unrestricted warfare branch (also with 3x 100% boost with focus) and put your subs to raid in any ocean, deep ocean and archapeligos cutting your entire sub collection in 10. Zone Spam, that is, just clicking every bloody zone for control, will typically only be effective if you have enough groups in your fleet to cover the specified areas. I typically just spam medium tanks and use them. Try to dominate Dutch trade. I'm really confused, since I have no idea why it would spam me, with no mods and no dlc. You might invest in aircraft carriers for deep sea operations, but I don't think they are really necessary. The issue with making bigger patrols, ones designed to engage, is that they end up weakening the strike fleet by x ships, and they get whooped by enemy strike fleets. for the low price of just 85 XP! As an added bonus, get a way to ramp up your army to a million men for just 5 XP extra! Limited time offer. How should one use roles? The Tank Destroyer role for example looks like massive debuffs for minimal supply usage improvement. The result is a 1:10 K/D ratio for my fighters (I had 1600 heavy bombers and 6000 fighters at the start of the war) and 75% of. In both world wars, particularly the first, they had a nasty tendency to suffer catastrophic explosions with nearly all hands lost. The stated goal of Man the Guns is to make the naval gameplay more involved. Radar tech matters much more than AA tech due to its effect on accuracy. tv/71Cloak Destroyers have very weak naval guns, while Light cruiser guns are at least good for killing Destroyers. Subs like other people said work well and sub 3s can even whittle down a developed navy. This thread is archived. HOI4 is quite alot based around speed, so even if the quicker solution cost more in the short term it may still save you alot in the long term. The tank destroyer board seems like it would be great for mixing heavy tank destroyers in with infantry, but so would the heavy tank designer. I don't know if others have different experiences but most people I encounter just say that sub 3 spam is unbeatable, I keep my destroyers. 3. Bren Mk. But you can just spam light attack on light cruiser. 4. One SP Art combined with one Tank Destroyer will contribute substantially better attack values to a division than two light tanks alone, at the expense of lower defensive stats. Cruiser Hull: 2. If air isn't an issue then it's between all main guns and dual torpedoes. Used for balance. 6% better. And our fleet composition will be as follows: 12 x Battleships: 95 x Lightcruisers: 95 x Destoyers: Total IC = 715,598 (2289 less than the British)Total Ships = 202 (35 less than the British) Navy is so-so in single player. The "HOI4 Special" as it stands, is to spam subs with snorkels and naval bombers. Report. 68 Badges. III DEMS & SBML two-inch mortar. Spam submarines hard and do most of the fighting on ground and air. Go to hoi4 r/hoi4 • by DukeOfIncels65. 25 and 37. In my current HOI4 MP game, Soviet heavy tank destroyers attached to a few select Soviet infantry divisions are killing German medium tanks at a 4:1 ratio. What is the use for heavy tanks in HOI4? Light tanks are fast, take less production, and have the best soft attack per buck. I'd say hoi4 community overestimates the effectiveness of DD/CL spam at times tbh. and lost the Fuso to the USN destroyer screen. What should be the best option is destroyer with depth charges and sonars, maybe light cruisers to offset some those deep ocean malusses. 1; Reactions: Reply. The surface fleet meta is heavy cruisers (1 heavy gun, lots of light guns, max engine, no armor), with roach destroyers (as cheap as can be; possibly include upgraded engines) and torpedo destroyers. There are essentially two metas. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…The way I've used them, SPGs are for giving your armor divisions a lot of soft attack without slowing them down. Be careful if you use mech 1 they are 8kmh. this is good but don't spam these as screens. Also why does the ai when its focus is finished automatically go to the Plane production continuous focus no matter what. the medium tank has a lot of breakthrough and some soft attack but bad hard attack. much everything, so you need light cruisers to do the heavy lifting. Colosso95. Use fast light cruisers as screen killers with maximum dual-purpose secondaries, and light guns. I don't know if it is current meta or not, but since no one else is answering: I still sub-spam to sink transports. paradoxwikis. Finally, use destroyers for your torpedo attackers. Don't let your navy engage for. If you want to hunt surface fleets, you ll need at least 30 subs i would say. Are you sick of torpedo-destroyer spam and other naval metas? they take no skill and crush well-built battlefleets with embarrassing ease. Yes, adding super heavy TDs to infantry divisions is "best". Which makes them much more difficult to sink. Having air superiority is super important for spotting and battle. In Kyushu you can only build 1, so add a 3rd factory to Tokai. CL spam is beyond stpuidly effective. The reason destroyer and/or sub spam is so common is it's simply easier to micro and let's you focus your time, research and industry on army and air force. k. Last time I played I used the battlegroup of 12 BB, 12 CL, and 36 DD. Infantry can also be upgraded to the point where they can handle. com], you can see the full formula for calculating losses and damage. Hearts of Iron IV Ai naval invasion spam is out of control and is ruining the fun in my games. 6, which is barely enough. Each ship class you build can be classed with the different icons (shield, guns, skull, plane, etc). Do they represent 4 or two engine bombers mostly? Aside from float planes/flying. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Join my discord:. So 11-8-2, 12-7-2, or 14-5-2. Designed a 1936 destroyer: engine 2, x2 depth charge thrower, x1 light battery 1 and sonar 2… with no torpedoes, no fire control, and no AA. I've been trying to keep up my production, but my two fleets in the area, the Baltic Fleet and the Home Fleet, have. S. Destroyer are great against sub, but terrible at surface warfare. Since their heavy attack is so lacking, they are better designed with the multipurpose role of attacking HC's and Screening ships. Also using your armored divisions to fight the enemy's armored divisions seems kinda stupid since you will be losing lots of armor yourself. The light guns shot at the screens first - most of the destroyers were sunk by light guns. RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. #shorts #hoi4Spam subs A few destroyer squads and maybe a Light Cruiser or two as your flag ships until you have loads of dockyards and time. Build fast ships with Radar and spotter planes. Also use some heavy cruisers built to kill screens too. III & ML 4. 9x7=251 , Almost cheaper than a motorized artillery battalion (about 231)! the combat STATS are very, very powerful, High penetration, high armor , good soft/hard damage, high. 1, each battalion weighs 0. You pair this with patrols. could be. S. A good offensive division is a balanced tank division focused on medium tanks (and/or even light tanks early on. I’ve seen Das Boot. Essentially, all Capital Ships would gain a small number of additional attacks (2 for Heavy Cruisers, 3 for BC/BB, 5 for SuperBattleShip?) with less damage and (much. E. Using. Published January 5, 2023 Updated January 14, 2023 2 Comments Contents Introduced with the Man the Guns DLC, the ship designer completely changed the game when it. Go to hoi4 r/hoi4. Also, do some "diplomacy" and invest in paratroopers if you really need to island jump. Good light cruisers are excellent uses of. Against the AI, no. If they hit 0 manpower before you you win. Armor will be near useless there. Split into 3-4 task forces of submarines under an admiral, preferably one with Bold trait and then the Sea Wolf earned trait followed by the Spotter or Superior Tactician earned traits. Overspending on a navy can hurt you overall. Specialized destroyers and naval bombers should do the trick. 1. The thinking is, the light cruisers will kill the enemy screens with their abundance of light attack exposing the enemy capitol. #AD Check out World of Tanks here: Use the code: TANKMANIA to access the Excelsior, 250k credits, 7 days of premium access and 3 ren. Report. xoldfashionedx Research Scientist • 5 yr. . That's what I've found for a long while now. This video gives a basic explanation of destroyers, their possible applications & relevant templates. I decided to test out what anti air does exactly for a ship. So that made me think 'maybe massed Light Cruisers and Destroyers would have actually been an defective. The thing this division is good at is attacking heavy defenses, realistically to soften it up before a armored breakthrough. However Destroyer spam is a Drain on manpower because they get killed of pretty fast when fighting against a good navy. E. The secondary purpose can be AA -- by adding more AA guns, AE -- add extra secondary guns (the same size as a destroyer's main weapons), and/or multiple torp tubes for use against capital ships. At the start of the game, each country will have a. Each hull type contains a number of module slots. "Forget all your naval options and spam submarines" - Sun Tzu. 404 5. Reduced number of destroyers needed to cover convoy routes from 1 destroyer per 5 convoys to 1 destroyer per 10 convoys. EpicSos • 4 yr. a. Subs can play a lot of different roles and the fleet size depends on what you aim for. Swap all their car and motorized supports out for cav ones. r/hoi4. DD spam works, it just falls flat against 5-10 CLs. Heavy cruiser are considered as capital ships, you will need to put also a lot of destroyers or light to avoid them being sinked by torpedoes. The attention this task entails obviously depends on which country the player is controlling. Your navy, whether over the course of years or in one decisive battle, can make the difference between humiliating failure and righteous success. Go to hoi4 r/hoi4 • by. A Heavy Cruiser and a few Light Cruisers will eat a 6-Destroyer sub patrol. 1936 Battleship. Capacity divided by consumption. The sole purpose of this tank is to provide a piercing bonus to infantry divisions. I know “add_latest_equipment” exist but ALE just gives everything whilst I want. I & ML 3 inch mortar. Navy Works like: 1 Admiral has a Fleet, each fleet has different Task Forces. Mixing both tanks has big advantages in production costs, training, supply and fuel as well as scheduling when things are available. That's a difference in cost of 52%. Look, the problem with naval combat in HoI4 is the same problem with land combat: Far too much of the tactical and operational levels of combat are abstracted and nonsensical. Put the surface fleet on strike force in the english channel. Carriers will disengage if they can't "detect" the enemy, mainly subs that are under water. Yeah, the Wikipedia hasn't been updated since 1. Well i was thinking about making some tank destroyer divisions as you mentioned, just in case he rushed Tigers, and because they have a bunch of piercing. g artillery, tank Destroyer, infantry, heavy tank divisions. 800 Tacs and 1200 CAS will literally wreck them. Having a ton of navs basically guarantees you’ll win. Report. If the enemy has greater weight of ships than you can bring to bear, you’ll need to sink some of them or chase them away. 363K subscribers in the hoi4 community. I’ve seen Das Boot and it doesn’t take much to take them out of commission. Watch any lecture on WWII, and try to map whatever salient points you see from reality to HoI. Sub 3s, Light attack spam, torpedo screen spam, etc. I don't have access to the specifics right now but a great. I'd give both radar, since it's cheap and powerful, and I'd give the destroyer a set of torpedo tubes so it can pose a credible threat to a capital ship it encounters, otherwise it's literally incapable of harming one. I alternate between those two, recruiting. Lewis Mk. [41]Subs are fine for playing defense and raiding convoys, but they no longer give sea control to allow invasions. Can certainly start off the campaign with less to get the ball rolling but spam. The difficulty with HoI4 is there are SO many things that exploit the AI, or mechanics, it's impossible to find a balance everyone agrees on. RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. I thought I'd just use paratroopers to get to North America, but distance from Faroes to Iceland is too long for my paratroopers. This way you don't have to set up the whole task force again when one cruiser gets destroyed by - most likely - a naval bomber. Make sure to get a common border with Japan and get the Oil rich regions in the Peace deal. Grab all of your fighters, CAS and Tacs and go for massive air battle in the Channel. CryptoIt means you only try to hold, in contrast to normal Russia which stresses tanks. You also really want to over screen your capitals in the main death stack, if you leave them at exactly their on-paper screening, the instant you take a positioning penalty or lose a single destroyer you'll start to lose screening efficiency. I'd say they are just fine. Their sole job is to find enemies for your strike fleet, so keep your strike fleet. This still sucks so hard compared to submarines. M8oMyN8o. any tactic will defeat AI. BEST SHIP = light cruisers with good spotting ability and perhaps good antisub or light attack (to take out destroyers, subs, or other cruisers). This ensures that your width and org are still on track. Content is available under Attribution-ShareAlike 3. When defending entrenched positions, especially with forts built, defending coastlines, or along natural defensive terrain like river crossings and hills, this type works especially well. Battleships. The 7/2 however consumes 8000 manpower, and 638 IC, and only offers 176. Around a 13. -Torpedoes aren't affected by combat rows (see next part). HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. 8. I also play grand strategy games badly on Youtube. Navy in MP is crazy fun. However if I am upgrading old light cruisers that have torpedoes I will upgrade the module as it's much cheaper than ripping out the tubes to put something else there. " Upgrade the things you want to upgrade and save it. Replace some of Template 2's medium battalions with lights. They should have minimum guns, maximum engine and detection (radar, sonar, and for cruisers, floatplanes). Introduction. If screening ever hits 90% or less the torpedo cruisers will stomp stuff. BETA SGp - Save Game Parser - extracts statistics from SGc. Maybe AA to help vs bombers. using fleet in being makes this combo super deadly. Bad news: at 30%. You don’t need lots of torpedo destroyers. classteen • Fleet Admiral • 2 yr. Operational Integriy - the best doctrine if you want to maximize the number of dead enemy aircraft (fighter agility and aces. D. But you desperately want the Armor. -Jusp spam Naval Bombers and nuke the enemy fllets. Tank destroyer (TD). They win vs 80~ ship fleet with about 4 damaged ships. A basic panzerschiffe is going to cost 5235 IC 4S (steel), which is a pretty major investment for only 220 HP, which is an IC/HP ratio of about 23. 2. we will not be talking about anti submarine warfare in this guide. Jump to latest Follow Reply. Even if we create a variant of the heavy tank destroyer, and boost its armor with 5 points, it ends up giving the division an armor value of 48. As you can see, the divisions cost the same. 11. Destroyers > Submarines > Light Cruisers > Air > Capital ships > Screens. An updated, searchable list of HOI4 equipment names to cheat codes conversions. 43. Destroyers with mines and anti sub launchers are relatively cheap. Capitulate a major with a fleet. 385 Mar 29, 2019; Add. r/hoi4 • Need help Knocking out the china. 4. - When your fleet meets and enemy fleet they begin a naval battle. Heavy tanks can mount the same cannons AND they have more breakthrough. Your armor won't help you at all there. it's light cruisers that destroy screens a. So first lets talk about the add_equipment console command, for everyone, this is a slow, annoying, and sort of the wrong way to do that. Target cost is in the 10-12k range. Never miss a thing. In both world wars, particularly the first, they had a nasty tendency to suffer catastrophic explosions with nearly all hands lost. Light cruisers, especially with the Escort Fleet designer, are in my opinion the best ships for raiding or escort/screening. Description. Never used tank destroyers, since the AI seems to love infantry and little else. Infantry : 40W Inf ( supp : art, log,recc,eng) Tanks : tanks and motorized , take around 30-35 org fill up the rest with tanks untill you have 40Width. Yeah you'll be fine with carriers + destroyer spam. Mechanized = low breakthrough, SPG = low breakthrough, tank destroyer = low breakthrough. I have 500 hours on the game, mostly in multiplayer focusing on Navies since I cant micro ground forces very good. I rush sonar 2 + depth charge 2 to get my spotting destroyer template up ASAP. Safer against subs only naval bombers. there is a lot of info left out for the sake of time. Heavy Cruiser can do a great job at giving shore bombardment bonus to your ground troops. Unless your Battleships and Carriers are able to destroy the enemy super quickly, you are going to lose a lot of destroyers and this is pretty much their job. #3: Because of the (DD/AirCraft) Threat your build should be as follows. Destroyer are great against sub, but terrible at surface warfare. Watching streams or reading guides is how a lot of us learn this game, while others like to dive in and fool around until they get it. Creating a task force composition will also activate automatic reinforcements. For naval doctrine, almost always use trade interdiction. Also flanking and encirclement. So i decided to give naval surface units (apart from destroyers) another chance when i bought MtG DLC. 8x. Should I make tank destroyer divisions, or just integrate them in my standard tank divisions? This thread is archived New comments cannot be posted and votes cannot be cast. Spam naval bombers, bait AI doing patrols with your fleet in contested region within range of bombers. ago. r/hoi4. 1. Playing the UK in a multiplayer game, it's 1944 and the German Navy has been pumping out more than 10 submarines a month it seems. Line artillery: Infantry speed soft attack boost. Bait them into encirclement or just out murder them. Jul 9, 2001 37. Exploring the testing I have done to establish the best ships for surface combat. This is the most important part. Similar to the flamethrower design, we go for the cheapest way to create a tank destroyer. Carlcarl1984 • 2 yr. Submarine Spam, destroyer spam it just doesn't work. They should have minimum guns, maximum engine and. For single player you just steal others countries navies. 1. As for tank I use 6tank/4mot and again, it works very well against AI. Sub 4s are monsters that hide in the deep and drag everything on the surface down to the depths. Suffice to say. Navy Works like: 1 Admiral has a Fleet, each fleet has different Task Forces. Maybe tanks can help too idk. 3 BCs are the minimum to reliably take on the outer defense fleets and then slowly work your way in to closer to larger enemy formations. Naval strike. If you try to muck around the British islands, they'll be able to use their air support to send most of your boats to the bottom of the sea. A. The weaknesses are enemy airpower, good ASW cruisers, or destroyer spam (but destroyers only deter and not kill). a other light cruisers + destroyers and allow the capitals, heavy cruisers & carriers to be destroyed by anything that breathes on them. The reason that it is worth it on mp is that you have fast research access (assuming that you have researched main tank) for speciallized anti tank divisions in case you believe or see that your oppoment is producing lots of tanks. Set the fleet to convoy raid mission with: split. 42 Badges. , you can bump that number up to ~30. but for making screens, use something with light attack. Works best if you have yellow air. The torpedo cruiser actually makes a great sub spotter though, since it comes with 20 base sub detection for some reason. ago. ago. Having air superiority is super important for spotting and battle. A good task force composition is a necessary part of winning the naval game in Hearts of Iron IV, allowing you to protect both your coastlines and any convoys you have. Overall against the AI its viable, but adding some CLs will help a lot. In addition I have a better template that adds AA and logistics. This thread is archived New comments cannot be posted and votes cannot be cast. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. When you have the appetite for a difference experience than vanilla HOI4, perhaps try Black ICE/Total War/Hearts of Oak. Tank destroyers are worth it situationaly on multiplayer games only. Build and spam only battlecruisers and destroyers. So compare that to aircraft. Tank destroyer doctrine is useful but it only buffs it for tank destroyers. View community ranking In the Top 1% of largest communities on Reddit. 20 width 6/4 division are 6 medium tank and 4 motorized battalions. 5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. Torpedo cruiser. But, Naval AI is doesn't exist so you can't really go wrong with anything you do. Maybe if they expand on the trade and supply system, then navy could become more worthwhile. Go to hoi4 r/hoi4. ) Once built, the AI can't distinguish between two ships of the same type. Sub 4s are monsters that hide in the deep and drag everything on the surface down to the depths. What is the best way to deal with enemy destroyer spam? [All DLC] r/civ5 • Do bomber land attack promotions affect interception damage? r/hoi4 • Who ripped up all the railways in Europe? r/hoi4. Although with hundreds of dockyards you could produce so many subs that you can just overwhelm your enemy but then fleet size may become an issue. Go to hoi4 r/hoi4 • by. Medium tanks are fast, and have the best armour for buck as well as decent hard attack. I will use a 'multiplication factor' to indicate how effective a 1% increase in its respective stat is to overall combat effectiveness, assuming enemy aircraft are similar in stats to yours. Please remember this video is not the be all end all, a. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. So I favour simple 9 or 10 infantry divisions with engineers and support artillery. Conclusion is that regardless if we use a medium or heavy tank destroyer, their armor with only work against divisions without anti-tank. R5: I had a theory that if you destroy all airbases in the first week of the war, then their airforce will be crowded in ruined airfields, leaving them extremely inefficient. Look, the problem with naval combat in HoI4 is the same problem with land combat: Far too much of the tactical and operational levels of combat are abstracted and nonsensical. In Europe, a heavy tank destroyer is really handy. ago. Light Cruiser Spam. In the armor research tree, each tank model has 3 little boxes on the right, the top one of those is the tank destroyer. AI has no answer to sub 3 spam. . r/hoi4. Vanilla HOI4 doesn't work. Heavy cruiser are considered as capital ships, you will need to put also a lot of destroyers or light to avoid them being sinked by torpedoes. Discord! me on Patreon! me on Twitter:. ASW destroyer template? 450 hours in and still need help with naval strategy and designs. I just naval bomb it out of the water without much effort. the. So! (2. r/hoi4. The more meta is I think destroyer spam protecting heavy cruiser with soft attack. 10mpg with 10 gallons is 100 miles. The Super Heavy battleships take far too long as well. Tank Destroyer. Air Roach is generally considered stronger. Mines. This consists of destroyer spam where you mainly focus on light attack and torpedo attack, with just. 2 set to to nav strike and patrol the same zones as the CV's, kept 1 task force for Invasion support. ago. The newer the tech, the better. Join my discord:. Are you sick of torpedo-destroyer spam and other naval metas? they take no skill and crush well. 379K subscribers in the hoi4 community. These could be low in numbers, 6 to 8 40 width divisions allowing me to fill the combat width of 3/4. ago. Go to hoi4 r/hoi4 • by. Duplicate Template 1 and create Template 2. New comments cannot be posted and votes cannot be cast. In that case I usually design destroyers with the. Attacking is easy. You might have to send them back to repair once, but once you send them in the second time, you should have complete naval superiority.